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Students
Tuition Fee
GBP 18,250
Per year
Start Date
Medium of studying
Duration
36 months
Program Facts
Program Details
Degree
Bachelors
Major
Game Design | Game Development | Software Development
Area of study
Information and Communication Technologies
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 18,250
About Program

Program Overview


Liverpool John Moores University's BSc (Hons) Computer Games Development program equips students with the skills for successful careers as game developers. The program provides practical experience through hands-on projects and paid work placements with industry leaders, emphasizing industry-standard programming languages and graphics APIs. Students benefit from state-of-the-art facilities, industry collaborations, and a dedicated focus on building a strong portfolio for showcasing their abilities.

Program Outline

The program emphasizes practical experience and industry relevance, offering students access to state-of-the-art facilities and paid work placement opportunities with leading game development companies. The program's objectives include:

  • Developing a comprehensive understanding of computer game development processes, including programming, graphics, mathematics, and hardware architecture.
  • Mastering industry-standard programming languages, graphics APIs, and game development tools.
  • Gaining practical experience through hands-on projects and a paid work placement.
  • Building a strong portfolio to showcase skills and impress potential employers.
  • Developing professional skills, including teamwork, communication, and problem-solving.

Outline:

The BSc (Hons) Computer Games Development program is a 3-year full-time program, with the option of a 4-year program including a placement year. The program is structured across three levels:


Level 4:

  • Core Modules:
  • Computer Systems (20 credits): Introduces fundamental knowledge of computing platforms, including hardware, operating systems, and networks.
  • Professional Practice (10 credits): Develops understanding of professionalism in computing, working in the industry, and ethical frameworks.
  • Data Modelling (10 credits): Teaches data modelling methodologies and construction of database applications.
  • Fundamentals of Games Programming (20 credits): Introduces high-level programming skills using industry-standard languages for game development.
  • Maths and Graphics (20 credits): Covers fundamentals of 2D computer graphics and its underlying mathematical principles.
  • Introduction to Web Development (20 credits): Introduces web development technologies and techniques for creating web applications.
  • Introduction to Video Game Studies (20 credits): Introduces key concepts and history of video game theorization.

Level 5:

  • Core Modules:
  • Group Project (20 credits): Enhances research skills and experience of working on subject-related research topics.
  • Computer Networks (20 credits): Builds on fundamental knowledge of computer networks and data communications.
  • Data Structures and Algorithms for Games (20 credits): Introduces data structures and algorithms from a game programming perspective.
  • 3D Computer Graphics (20 credits): Builds on 2D graphics knowledge and covers advanced 3D computer graphics techniques.
  • Digital Games Content Production (20 credits): Covers techniques and tools for creating 3D models for animation and games.
  • Software Engineering for Games (20 credits): Introduces software engineering principles and Agile Development methodology for game software development.
  • Optional Modules:
  • Sandwich Year - Computer Games Development (120 credits): Offers a 12-month paid work placement at an approved partner.
  • Study Year Abroad - Computer Games Development (120 credits): Provides an additional year of study at an approved overseas partner.

Level 6:

  • Core Modules:
  • Project (40 credits): Allows students to complete a substantial project in a chosen area relevant to their program.
  • Advanced 3D Games Development (20 credits): Covers software engineering principles used to implement a full-scale game engine.
  • Advanced Topics in Games Development (20 credits): Covers advanced topics in game development, including Artificial Intelligence and Rigid Body Dynamics.
  • Optional Modules:
  • Mixed Reality Technologies (20 credits): Focuses on novel input and output technologies for mixed reality experiences.
  • Advanced Games Graphics Techniques (20 credits): Covers state-of-the-art approaches to real-time rendering and photorealistic rendering.
  • User Experience Design (20 credits): Introduces User Experience (UX) design methods and techniques.
  • Embedded Systems (20 credits): Broadens understanding of system and software development for embedded systems.

Assessment:

Assessment methods vary depending on the module but typically include a combination of exams and coursework. Students are also assessed through an independent final year project, which contributes significantly to their final mark.


Teaching:

The program utilizes an active blended learning approach, combining face-to-face and online learning. Teaching methods include lectures, lab sessions, online activities, small-group tutorials, seminars delivered by external speakers, and visiting lecturers. The program is taught by a team of lecturers with rich industry experience and research activity. All teaching staff hold doctoral degrees in their respective areas of expertise and have professional collaborations with the games industry.


Careers:

Graduates of the BSc (Hons) Computer Games Development program are well-prepared for careers in computer game development, software engineering, multimedia authoring, and interactive TV development. Many graduates have secured positions with leading game development companies such as Sony Liverpool, Lucid Games, Bizarre Creations, TT-Games, TT-Fusion, Juice Games, Electronic Arts, Eurocom, Spiral House, and more.


Other:

  • The program offers access to a dedicated Gaming Lab equipped with VR-Ready Workstations, PlayStation Development Kit, Xbox Development Kit, VR Development Kits, Microsoft HoloLens, and a Motion Capture System.
  • The program incorporates industry-standard curriculum, including PlayStation First and Unreal Academic Partner programs.
  • Students have access to an academic society (LJMU IGDA Academic Chapter) and annual student events such as LJMU Game Showcase and LJMU Game Jam.
  • The Department of Computer Science and Mathematics has strong links with numerous local, national, and international game development companies, ensuring the program's curriculum remains current and relevant.
  • Students have the opportunity to undertake a year's paid industrial placement with companies in various locations, including Liverpool, Kontich (Belgium), and Cheng-Du (China).
  • The program provides dedicated personal tutor support and study skills support.
  • The program is delivered in the Byrom Street complex of LJMU's City Campus, which includes high-quality lecture theatres, meeting and seminar rooms, social spaces, a large café, and proximity to the Avril Robarts Library.

Tuition fees

Home full-time per year: £9,250 International full-time per year: £18,250 Placement year: £1,850 Placement year international: £3,830 All figures are subject to yearly increases. Tuition fees are subject to parliamentary approval.

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