inline-defaultCreated with Sketch.

This website uses cookies to ensure you get the best experience on our website.

Students
Tuition Fee
GBP 16,905
Per year
Start Date
Medium of studying
Duration
36 months
Program Facts
Program Details
Degree
Bachelors
Major
Music | Music Technology | Music Production
Area of study
Arts
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 16,905
About Program

Program Overview


The Creative Music Technology (Games and Interactive Media) BA (Hons) degree at Bath Spa University equips students with industry-standard skills in sound, music, and audio production for gaming and interactive media content. The program emphasizes sound design, music composition, dialogue recording and editing, and audio post-production, providing graduates with the necessary technical skills and creative freedom to succeed in the gaming audio industry.

Program Outline


Degree Overview:

This degree is designed to equip students with industry-standard skills and confidence in sound, music, and audio production for gaming and interactive media content. The program focuses on developing skills in:

  • Sound Design: Creating innovative sound effects, including Foley-studio style recording, synthesis, and location-specific sound capture.
  • Music Composition: Exploring composition techniques ranging from traditional orchestration and arranging to more abstract, electronic, or urban production styles.
  • Dialogue Recording and Editing: Learning voice recording and editing techniques, often used in conjunction with music composition.
  • Audio Post-Production: Mastering skills in editing, processing, producing, and mixing audio content, with a strong emphasis on implementing this content into interactive game environments using industry-standard software (Middleware).

Outline:


Year One (Level 4):

  • Foundation Building: Students explore and develop their existing creative activities alongside essential practical and interpretive skills.
  • Core Topics: Modules cover audio recording and production, sound design, critical listening, and the relationship between music/sound and game/moving image.

Year Two (Level 5):

  • Professional Development: Students attend high-level industry guest lectures, engage in collaborative opportunities with external professionals, and participate in an internship or industry placement.
  • Technical Proficiency: Focus on developing technical competence in sound design and critical listening.
  • Collaborative Project: Students work on a collaborative project with game designers from the Creative Computing (Games) course.

Year Three (Level 6):

  • Specialization: Students choose specialized modules to align with their creative and professional aspirations.
  • Interactive Audio and Game Design: Dedicated projects combine interactive audio and professional game design.
  • Capstone Project: Students design, develop, and present a large-scale project, replacing the traditional dissertation.
  • Professional Portfolio: Third-year assignments are designed to form the foundation of a professional portfolio, potentially used for public promotion.

Modules:


Year One (Level 4):

  • Audio Recording: Fundamentals of audio recording techniques.
  • Sound Design Exploration: Exploring various sound design approaches and techniques.
  • Creative Practice: Developing creative skills and processes.
  • Audio Production: Mastering audio production techniques.
  • Applied Sound Design: Practical application of sound design principles.

Year Two (Level 5):

  • Foundations of Audio Processing: Understanding the principles of audio processing.
  • Sonic Art: Exploring the artistic potential of sound.
  • Hyper Production Techniques: Advanced audio production techniques.
  • Sound and Music Industries: Exploring the business and industry aspects of sound and music.
  • Extended Realities: Exploring the use of sound in virtual and augmented reality.
  • Experimental Audio Processing: Advanced experimental audio processing techniques.
  • Professional Placement Year: Optional year for gaining professional experience.

Year Three (Level 6):

  • Research Project: In-depth research and exploration of a specific topic.
  • Interactive and Procedural Audio: Creating interactive and dynamic audio experiences.
  • Sonic Signatures: Developing unique sonic identities.
  • Independent Study: In-depth study of a chosen topic.
  • Games Studio Sound: Specialized skills for creating sound for game studios.
  • AudioVisual Performance: Exploring the intersection of sound and visual performance.
  • Sonic Performance: Developing sonic performance skills.

Assessment:

  • Coursework-Based: The majority of assessment is through coursework, with most assignments contributing to the development of a professional portfolio.
  • Communication Skills: Emphasis on developing communication skills to discuss one's own work and the work of others.

Teaching:

  • Diverse Methods: Teaching methods include lectures, music lab workshops, large and small group seminars, individual tutorials, online delivery, and self-directed study.
  • Specialized Facilities: The majority of taught sessions take place in specialized music studios, audio suites, and fully-equipped computer labs, providing individual access to workstations with relevant software and audio materials.
  • Additional Resources: Access to recording studios, comprehensive equipment hire system, and other facilities like the Commons building, Virtual Learning Environment, Newton Park library, Writing and Learning Centre, specialist resources, and subject librarian.
  • Software and Technology: The program utilizes a wide range of industry-standard software and hardware, including ProTools, Logic Audio Pro, Ableton Live, Max/MSP, Waves bundles, Native Instrument suites, GRM tools, Lexicon reverbs, surround-sound encoders, modular synth components, and multimedia software.
  • Equipment Loan System: Students can access a comprehensive equipment loan system for extended project work, including microphones, pre-amps, field recorders, monitors, and professional cameras with lighting.
  • Focus on Transferable Skills: The program emphasizes transferable techniques, artistic approaches, and working practices to ensure students remain adaptable and competitive throughout their careers.

Careers:

  • Industry Landscape: The industry landscape and opportunities are constantly evolving, with self-employment and entrepreneurship playing a significant role.
  • Potential Career Paths:
  • Audio Production
  • Composition
  • Sound Design
  • Game Audio
  • Audio Post Production
  • Teaching/Education
  • Audio/Mix Engineering
  • Sound Recording/Foley-Studio Style Recording

Other:

  • Adobe Creative Campus: Bath Spa University is one of only three Adobe Creative Campuses in the UK, providing students with access to the full Adobe Creative Suite.
  • Global Citizenship Certificate: Full-time undergraduate students can apply for the Certificate in Global Citizenship, which provides global awareness and an international dimension to their student experience.
  • Professional Placement Year: An optional placement year allows students to gain professional experience, typically comprising one to three placements over a minimum of nine months.
  • Placement Portfolio: Upon returning from the placement year, students submit a Placement Portfolio detailing their development during the placement.

2024 entry Student Annual tuition fee UK full time £9,250 UK part time £4,625 International full time £16,905 Professional Placement Year During the placement year, the fee is reduced to 20% of the full time fee. This applies to UK and EU/International students. UK: £1,850 International: £3,381

SHOW MORE
How can I help you today?