Bachelor of Screen Arts - Concept Art and Design Major
Program start date | Application deadline |
2025-02-17 | - |
Program Overview
The Bachelor of Screen Arts - Concept Art and Design Major at SIT is a three-year program that develops creativity and technical skills in 2D and 3D art, drawing, storyboarding, and concept art. It emphasizes problem-solving, critical thinking, and storytelling, preparing students for careers in the screen and animation industries. The program offers hands-on tutorials, group critiques, and industry collaborations, and culminates in a showcase of students' skills and creativity.
Program Outline
Overview:
The Bachelor of Screen Arts - Concept Art and Design Major is a three-year program that focuses on developing your creativity and technical skills to design complex art projects. You will gain experience using techniques from the creative industries, including 2D and 3D art, drawing, storyboarding, concept art, and character design. The program emphasizes problem-solving skills, critical thinking, research, development, leadership, and storytelling - equipping you with a foundation for a future in the screen and animation industries.
Objectives:
This program aims to:
- Develop your 2D and 3D art skills
- Cultivate your design and visual storytelling abilities
- Equip you with communication, project management, leadership, and teamwork skills
- Prepare you for careers in the screen and animation industries
Program Description:
- Teaches you the latest techniques and technologies used in the creative industries
- Encourages collaboration and teamwork
- Emphasizes diverse experiences and skills exposure
- Provides opportunities for both solo and collaborative projects
- Culminates in a showcase of your skills and creativity
Outline:
Program Content:
- Year 1:
- Cross-Disciplinary Workshops
- Studio Digital 1
- Studio Photography 1
- Studio Drawing 1
- Storyboarding
- 2D and 3D Concept Art & Design
- Transmedia 1
- Year 2:
- Cross-Disciplinary Workshops 2
- World Building
- Studio Digital 2
- Studio Photography 2
- Studio Drawing 2
- Character, Environment & Prop Design
- Transmedia 2
- Year 3:
- Studio Project 1
- Studio Project 2
Course Schedule:
The program is offered full-time or part-time on-site or via HyFlex (hybrid-flexible) which combines face-to-face and online learning. The dates for the 2025 Semester 1 are February 17th to November 21st.
Module Descriptions:
- Cross-Disciplinary Workshops: These workshops expose you to industry practices, communication, and collaboration within the creative industries.
- Studio Digital 1: Introduces the fundamentals of design and digital tools used in the creative industries.
- Studio Photography 1: Teaches the latest digital photography techniques and applications.
- Studio Drawing 1: Develops fundamental drawing skills using various methods and digital tools.
- Storyboarding: Creates storyboards for short film projects using narrative development and visual language.
- 2D and 3D Concept Art & Design: Teaches the design and production of 2D and 3D art concepts for storytelling.
- Transmedia 1: Introduces the creation and distribution of transmedia projects across various platforms.
- World Building: Develops your narrative and conceptual art skills to create fictional worlds.
- Studio Digital 2: Furthers your knowledge of research and project development within the creative industries.
- Studio Photography 2: Advances your digital photography skills and techniques.
- Studio Drawing 2: Expands your drawing skills through additional methods and projects.
- Character, Environment & Prop Design: Trains you to design characters, environments, and props for the creative industries.
- Transmedia 2: Deepens your understanding of transmedia storytelling and project execution.
- Studio Project 1: Develops your project management and communication skills while leading a team project.
- Studio Project 2: Develops your ability to produce a creative project using individual or collaborative processes.
Assessment:
Assessment Methods:
- Portfolios
- Assignments
- Group projects
- Oral presentations
- Practical demonstrations
Assessment Criteria:
- Creative skill
- Technical proficiency
- Conceptual development
- Storyboarding
- Character design
- World building
- Project management
- Communication
- Collaboration
Teaching:
Teaching Methods:
- Hands-on tutorials
- Group critiques
- Guest lectures
- Industry collaborations
- Project-based learning
Faculty:
The program is taught by experienced industry professionals and academics with expertise in the creative industries.
Unique Approach:
The program emphasizes project-based learning, interdisciplinary collaboration, and real-world experiences. It emphasizes the development of critical thinking, problem-solving, and communication skills, preparing you for a future in the evolving creative industries.
Careers:
Career Paths:
- Concept artist
- Character designer
- Visual development artist
- Storyboard artist
- Illustrator
- Art director
- Game designer
- Animator
- Filmmaker
Opportunities:
- Film
- Television
- Animation
- Games
- Advertising
- Comic books
- Graphic novels
- Theme parks
- VR/AR
Outcomes:
Graduates may find employment in studios, production companies, freelance, or start their own businesses.
Other:
Portfolio Requirements:
Applicants are required to submit a portfolio with their application showing their artwork or any creative projects they have worked on.
Admission Requirements:
This program requires a University Entrance qualification or equivalent. Mature students and those with relevant experience may also be considered.