New Zealand Diploma in Screen Production (Game Design) (Level 5)
Program start date | Application deadline |
2025-02-17 | - |
Program Overview
The New Zealand Diploma in Screen Production (Game Design) is a one-year program that teaches students the latest techniques and technology in game design. Students gain practical skills in 2D art and animation production to develop immersive experiences for diverse target audiences. The program emphasizes teamwork, collaboration, and creative problem-solving skills, preparing graduates for rewarding careers in the Game Development and Design industries.
Program Outline
New Zealand Diploma in Screen Production (Game Design) (Level 5)
Invercargill / Hyflex campus
Degree Overview:
This one-year program allows students to express their creativity using the latest techniques and technology in game design. It emphasizes teamwork, collaboration, and creative problem-solving skills, vital for the screen and gaming industries. Students gain practical skills in 2D art and animation production to develop rich, immersive experiences for diverse target audiences. Through solo and collaborative projects, students are exposed to various skills and experiences that prepare them for a rewarding and creative future.
Outline:
The course covers various topics, including:
- Character development and storytelling
- Level and Game Design
- 2D art and animation for Games and Cut Scenes
- Studio and Digital Drawing
- Developing skills in communications, project management, leadership, and team building The program comprises the following modules:
Module 1:
- BSA503 Cross-Disciplinary Workshops: Students participate in cross-disciplinary workshops to gain understanding of real-world industry practices and communication. They learn industry-specific techniques and participate in team projects.
- BSA542 Studio Digital 1: Students are introduced to design fundamentals in the creative industry context, completing projects with diverse software solutions and exploring digital artworks and design principles.
Module 2:
- BSA 528 Game Design 1: Students learn to design and produce user-experience-driven 2D games, acquiring the latest technology skills to design story-driven games with responsive mechanics. They develop communication and creative thinking skills for diverse project delivery in a time-driven environment.
- BSA 529 Storyboarding: Students learn the process of drafting and planning story-driven short form screen arts projects. They gain basic screenwriting skills for short form narratives and how to design for a target audience. This module includes creating storyboards and animatics.
Module 3:
- BSA 526 Principles of Animation: Students are introduced to the principles of animation and apply them to a contemporary pipeline. They create visually appealing characters with stories, poses, and expressions, using industry-standard software for 2D animation techniques.
- BSA527 2D Animation: Students combine visual storytelling skills and animation principles to produce short 2D animation projects with proposed purpose, narrative, and target audience. They apply a range of 2D animation techniques and implement a 2D animation production pipeline.
Module 4:
- BSA515 Studio Drawing 1: Students develop fundamental skills in drawing, both digitally and physically. Through various methods like life drawing, mural design, and prompts, they create a narrative-driven illustrated project and document its progress.
Assessment:
The assessment methods include:
- Individual assignments and projects
- Group projects and presentations
- Participation in class discussions
- Portfolios of work The assessment criteria focus on:
- Creativity and originality
- Technical skills and proficiency
- Problem-solving and critical thinking
- Communication and teamwork
- Project management and organization
Teaching:
The program employs various teaching methods, including:
- Lectures
- Tutorials
- Workshops
- Guest speakers
- Industry visits The faculty has extensive experience and expertise in the game development and design industry. The program utilizes unique approaches such as:
- Project-based learning
- Industry partnerships
- Gamification of the learning environment
Careers:
Graduates of this program are prepared for various roles in the Game Development and Design industries, including:
- 2D artist
- Designer
- Animator
- UI artist
- UI Designer However, direct material costs of $1710 apply.
Entry Requirements
Domestic Students:
School Leavers:
- University Entrance (NCEA Level 3): 3 subjects at Level 3 with 14 credits each, including at least 1 subject from the list of approved subjects.
- Literacy: 10 credits at Level 2 or above, with 5 credits each in reading and writing.
- Numeracy: 10 credits at Level 1 or above, with specified achievement standards or a package of 3 numeracy standards.
Mature Applicants:
- Be at least 20 years old at the program start date.
- Provide evidence of aptitude, relevant work experience, or prior study (preferably at Level 3 or higher).
Portfolio Requirements:
- A written introduction expressing your interests in game design.
- Digital samples of your creative work (5-10 pieces of digital art, short film, animation, game, or design specs).
- You may be invited to a short interview.
International Students:
- Equivalent qualifications to NZQA Level 3 University Entrance or NCEA Level 3 with University Entrance.
- English language proficiency (see below).
- Applicants who do not meet the standard entry requirements may be considered on a case-by-case basis.
Language Proficiency Requirements
- All applicants whose first language is not English or who have not completed their education in an English-speaking environment must demonstrate English language proficiency.
- Acceptable evidence includes:
- NCEA Level 3 with University Entrance.
- International Baccalaureate Diploma or Cambridge A-level qualification in English.
- Completion of specific teaching qualifications like CELTA or CertTESOL.
- Secondary education (equivalent to New Zealand Years 1-8) and 3 years of secondary education (equivalent to New Zealand Years 9-13) in English-speaking countries.
- 5 years of secondary education in English-speaking countries.
- Completion of a Bachelor's degree taught in English at a recognized tertiary institution.