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Students
Tuition Fee
Start Date
Medium of studying
Duration
60 months
Program Facts
Program Details
Degree
Bachelors
Major
Aerospace Engineering | Materials Engineering
Area of study
Engineering
Course Language
English
About Program

Program Overview


Illinois Tech's dual degree program in Aerospace Engineering and Materials Science Engineering allows students to earn both degrees in five years. The program provides students with a broad understanding of engineering principles and methods, as well as the structure, properties, processing, and service behavior of engineering materials. Graduates will be prepared for careers in research, design, and manufacturing in the aerospace and materials industries.

Program Outline


Montclair State University - BFA in Animation and Visual Effects


Degree Overview:


Overview:

The BFA in Animation and Visual Effects immerses students in the world of professional 3D animation, visual effects, and character and environment creation. Using industry-standard tools and processes, students collaborate to produce animation for various media, including film, television, video games, and interactive media.


Objectives:

  • Master the principles and practices of 3D animation and visual effects.
  • Develop strong technical and creative skills for creating professional-quality animations and visual effects.
  • Understand and apply collaborative workflows for effective teamwork in the industry.
  • Gain experience working with industry-standard software and tools.
  • Prepare for a rewarding career in the animation and visual effects industry.

Description:

The BFA in Animation and Visual Effects provides a comprehensive curriculum covering various aspects of the field. Students learn about 3D animation, modeling, rigging, texturing, lighting, compositing, visual effects creation, and simulation. They also develop essential skills in storytelling, character design, and environment building. The program emphasizes collaboration, allowing students to work together on projects and gain valuable teamwork experience.


Outline:


Program Content:

  • 3D Animation Principles and Techniques
  • 3D Modeling and Rigging
  • 3D Texturing and Shading
  • 3D Lighting and Rendering
  • Visual Effects Creation
  • Simulation and Dynamics
  • Storytelling and Character Design
  • Environment Building and Design
  • Collaborative Workflows and Project Management
  • Industry-Standard Software and Tools

Structure:

The program consists of 120 credits, typically completed over four years. The curriculum includes a mix of core courses, electives, and studio projects. Students work on individual and collaborative projects, gaining experience in all aspects of the animation and visual effects pipeline.


Course Schedule:

The course schedule varies depending on the semester. Students learn how to use industry-standard software to build characters, props, and environments. Students learn various texturing techniques and how to use shaders to create different materials and effects.

  • 3D Lighting and Rendering:
  • This module covers the principles of lighting and rendering in 3D animation.
  • Simulation and Dynamics:
  • This module introduces the principles of simulation and dynamics in 3D animation. Students learn how to simulate real-world phenomena such as cloth, hair, and fluids.
  • Storytelling and Character Design:
  • This module focuses on developing storytelling skills and creating compelling characters. Students learn how to design characters that are believable and engaging.
  • Environment Building and Design:
  • This module covers the process of creating 3D environments for animation and visual effects. Students learn how to build realistic and immersive environments that enhance the storytelling experience.
  • Collaborative Workflows and Project Management:
  • This module focuses on developing effective teamwork skills and managing animation and visual effects projects. Students learn how to collaborate with others, manage deadlines, and deliver high-quality work.
  • Industry-Standard Software and Tools:
  • The program uses various industry-standard software and tools, including Maya, 3ds Max, ZBrush, Houdini, Substance Painter, and Adobe After Effects. Students gain proficiency in these tools to prepare them for the professional world.

Assessment:


Assessment Methods:

  • Studio Projects: Students complete individual and collaborative projects throughout the program, allowing them to demonstrate their skills and knowledge.
  • Exams: Written and practical exams assess students' understanding of key concepts and techniques.
  • Presentations: Students present their work to faculty and peers, receiving feedback and refining their skills.
  • Portfolio Development: Students build a portfolio of their best work, showcasing their abilities to potential employers.

Assessment Criteria:

  • Technical Skills: Students are assessed on their ability to use industry-standard software and tools effectively.
  • Creative Ability: Students are assessed on their originality, artistic vision, and storytelling能力.
  • Collaboration: Students are assessed on their ability to work effectively in a team environment.
  • Problem-Solving: Students are assessed on their ability to solve technical problems and find creative solutions.
  • Professionalism: Students are assessed on their ability to meet deadlines, communicate effectively, and present their work professionally.

Teaching:


Teaching Methods:

  • Studio-Based Learning: The program emphasizes hands-on learning through studio projects.
  • Students work on real-world projects, applying their skills and knowledge in a practical setting.
  • Lectures and Demonstrations: Faculty deliver lectures and demonstrations to introduce key concepts and techniques.
  • Guest Speakers: Industry professionals visit the program to share their experiences and insights.
  • One-on-One Mentorship: Students receive individualized feedback and guidance from faculty mentors.
  • Collaborative Learning: Students work together on projects, fostering teamwork and communication skills.

Faculty:

The program's faculty consists of experienced professionals with extensive industry experience and academic credentials. They are passionate about teaching and dedicated to helping students succeed.


Unique Approaches:

  • Industry Partnerships: The program has established partnerships with leading animation and visual effects studios, providing students with access to internships, networking opportunities, and industry-specific knowledge.
  • State-of-the-Art Facilities: The program has access to advanced computer labs and studios equipped with the latest industry-standard software and hardware.
  • Emphasis on Collaboration: The program fosters a collaborative learning environment, preparing students for the team-based nature of the industry.

Careers:


Potential Career Paths:

  • Animator
  • 3D Modeler
  • Rigger
  • Texture Artist
  • Lighting Artist
  • Compositor
  • Visual Effects Artist
  • Multimedia Designer
  • Motion Graphics Designer
  • Game Developer

Career Outcomes:

Graduates of the BFA in Animation and Visual Effects are prepared for a variety of careers in the animation, visual effects, and gaming industries. They have the skills and knowledge to work on feature films, television shows, video games, commercials, and other forms of media.


Other:

  • The program is part of the School of Communication and Media, providing students with opportunities to collaborate with other programs and disciplines.
  • Students have access to various resources, including career services, academic advising, and student organizations.
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