Program Overview
The Esports Production BA (Hons) program at DMU equips students with the skills and knowledge to succeed in the rapidly growing esports industry. Through a combination of theoretical and practical training, students gain expertise in event production, data analytics, broadcast technologies, and esports culture. The program offers opportunities to design and execute live esports events, enhancing learning through industry visits, guest lectures, and practical work experience.
Program Outline
Esports Production BA (Hons)
Degree Overview:
This program prepares students for various roles in the fast-growing esports industry by combining theoretical knowledge with practical skills in broadcast technologies and event production.
Objectives:
- Equip students with the skills needed to succeed in the esports industry.
- Provide a holistic education covering various aspects of esports, including culture, event production, data analytics, and broadcast technologies.
- Enhance learning through industry visits, guest lectures, practical work experience, and volunteering.
Outline:
Program Content:
- Esports culture and context
- Event production
- Data analytics
- Broadcast technologies
- Esports On Air
- Esports ecosystems and analytics
- Live broadcast for digital
- Immersive and experiential media
- Esports Events Production
- Esports community and innovation
- Creative content programming
- Portfolio project
- Esports Expo
Structure:
- Block teaching with one module studied at a time.
- Each module comprises a seven-week teaching block.
- Delivery through lectures, tutorials, seminars, workshops, self-directed study, presentations, screenings, demonstrations, and group and individual projects.
Course Schedule:
- Year one:
- Block 1: Esports cultures and industries
- Block 2: TV and radio studio production
- Block 3: Digital media design
- Block 4: Esports On Air
- Year two:
- Block 1: Esports ecosystems and analytics
- Block 2: Live broadcast for digital
- Block 3: Immersive and experiential media
- Block 4: Esports Events Production
- Year three:
- Block 1: Esports community and innovation
- Block 2: Creative content programming
- Block 3: Portfolio project
Assessment:
Assessment Methods:
- Coursework assessments
- Formal examinations
Coursework Assessments:
- Practical reports
- Computer-based assessments
- Short tests
- Case study reports
- Critiques
- Oral presentations
Formal Examinations:
- Short-answer questions
- Problem-based questions
- Case-study questions
- Essay questions
Teaching:
Teaching Methods:
- Block teaching
- Lectures
- Tutorials
- Seminars
- Workshops
- Self-directed study
- Presentations
- Screenings
- Demonstrations
- Group and individual projects
Faculty:
- Teaching staff with extensive experience in broadcast and broadcast technologies.
- Many faculty members are active in the industry.
Unique Approaches:
- Block teaching for in-depth focus on specific modules.
- Practical and versatile skills development across various disciplines.
- Designing and executing live esports events.
- Industry connections for enhanced learning.
Careers:
Potential Career Paths:
- Event organizers
- Live streamers
- Esports coaches
- Graphic designers
- Video editors and producers
- Independent video company directors
- Television presenters
- Web designers
Opportunities and Outcomes:
- Work placements through DMU Careers Team.
- Internship opportunities.
- Graduating with the skills and experience needed for a successful career in the esports industry.
Other:
- DMU Global program for international experiences.
- Access to industry-standard Creative Technology Studios.
- Strong links with the Leicester Media School.
- DMU Esports Society participation in UK and international esports varsity leagues.
- Block teaching for a better study-life balance.
2024/25 tuition fees for UK students: £9,250 2023/24 tuition fees for international students: £16,250