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Students
Tuition Fee
EUR 7,500
Per course
Start Date
2025-02-10
Medium of studying
On campus
Duration
13 months
Program Facts
Program Details
Degree
Masters
Major
Digital Arts | Graphic Design | Animation
Area of study
Arts
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
EUR 7,500
Intakes
Program start dateApplication deadline
2024-10-072024-08-20
2025-02-102024-11-30
About Program

Program Overview


Through practical studio work and theoretical exploration, students develop skilled professional practices, culminating in a unique body of work that reflects their personal journey in this field. The program emphasizes individualized learning, encouraging students to pursue a unique personal line of inquiry within the broad subject area of Games Design.

Program Outline

The program focuses on developing skilled and informed professional practitioners through a combination of practical studio work, theoretical exploration, and peer feedback. Students are encouraged to pursue a unique personal line of inquiry within the broad subject area of Games Design, culminating in a Postgraduate Project/Dissertation at the end of the course. The program emphasizes the development of a personal body of work that reflects the student's individual journey and response to their chosen discipline.

Outline:

Duration:

13 months

Educational Form:

Taught

Education Variants:

Full-time

Language:

English

Intakes:

  • February 2025: Induction Start Date: 10th February 2024, Class Start Date: 17th February 2024
  • October 2024: Induction Start Date: 30th September 2024, Class Start Date: 7th October 2024

British Degree:

Master of Arts in Design – University of Sunderland

Course Structure:

The program is structured into three stages:

Stage 1: Design Ideation (60 credits)

  • Students negotiate a "programme of study" with their tutors to identify the topics they intend to study and develop.
  • They can choose to specialize in one discipline or explore multiple disciplines.
  • The stage includes creative studio practice relevant to the chosen pathway.
  • A theoretical element contextualizes the chosen discipline(s) within the broader field of design.

Stage 2: Design Ideation (60 credits)

  • Students test out their ideas and experiences in a prototyping stage before the final outcome in Stage 3.
  • They explore techniques and applications of their ideas.
  • Practical output and theoretical contextualization continue to interact and build on each other.

Stage 3: Design Ideation (60 credits)

  • Students produce their final design outcomes, leading to a portfolio of creative work that has evolved from the practice and theoretical research developed in previous stages.
  • A Critical Evaluation Report supports the portfolio.

Assessment:

  • Assessment is 100% coursework.
  • Students are continually assessed throughout the course through module requirements.
  • Final modules are graded Pass, Merit, Distinction.

Teaching:

  • The program emphasizes discussion and feedback with the course team and relevant peer groups.

Careers:

  • The MA will help further career opportunities within commercial design practice, recognizing each student's individual practical and intellectual abilities.
  • Graduates will improve their chance of employment in the advertising industry with their demonstrated enhanced specialism and understanding developed on the course.

Other:

  • The program emphasizes the development of a personal body of work that reflects the student's individual journey and response to their chosen discipline.
  • Students are encouraged to pursue a unique personal line of inquiry within the broad subject area of Games Design.
  • The program culminates in a Postgraduate Project/Dissertation.
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