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Students
Tuition Fee
Start Date
Medium of studying
Duration
36 months
Program Facts
Program Details
Degree
Bachelors
Major
Computer Graphics | Web Design | Software Development
Area of study
Information and Communication Technologies
Timing
Full time
Course Language
English
About Program

Program Overview


The BA (Hons) Creative Technologies program at Arts University Bournemouth combines technology, creativity, and sustainability. Students develop coding skills, explore emerging technologies, and engage in ethical discussions about their impact on society and the environment. The program prepares graduates for careers in the creative industries, where they can use their skills to solve problems creatively and contribute to a more sustainable future.

Program Outline


BA (Hons) Creative Technologies


Degree Overview


Overview

The BA (Hons) Creative Technologies program at Arts University Bournemouth (AUB) provides a unique opportunity to delve into the world of technology and the creative industries, specifically focusing on sustainability and climate futures. You will graduate with the ability to solve problems creatively and become a proficient designer-maker.


Objectives

  • Bridge the gap between technology and creativity.
  • Equip students with expertise in coding, prototyping, and critical thinking skills.
  • Foster a strong understanding of the ethical and societal implications of technology.
  • Contribute to a more sustainable and ethical future.

Description

This program establishes a solid foundation in Creative Technology, focusing on its integral relationship with sustainability, climate futures, and ethics. Students explore the convergence of creativity, design, and technology, gaining insights into both historical and contemporary perspectives. Through a combination of theoretical and practical modules, you'll develop fundamental coding skills and utilize them for interactive systems and data-driven interventions. You will also explore emerging technologies like AI, AR, VR, and engage in ethical discussions about their impact on the environment and society. The program encourages a holistic approach, emphasizing the role of more-than-human design principles within a multi-disciplinary, ethical, and socially responsible learning environment.


Outline


Course Content and Structure


Level 4 (First Year)

  • Introduction to Creative Technologies: Covers the fundamentals of Creative Technology, its historical context, and ethical considerations.
  • Introduction to Coding: Provides foundational coding skills for utilizing technology for creative purposes.
  • Interaction Design: Focuses on user experience and interaction design principles within the digital environment.

Level 5 (Second Year)

  • Advanced Creative Technology Concepts: Builds upon existing coding skills with an emphasis on data-driven design and user engagement.
  • Physical Digital Interaction: Explores various methods and technologies to connect the physical and digital realms.
  • Shape to Fabrication: Addresses digital fabrication methods and their applications in creative technology.

Level 6 (Third Year)

  • Creative Coding and Programming: Delves deeper into programming languages and frameworks for advanced creative applications.
  • Dissertation: Requires independent research on a topic related to your area of interest.
  • Final Major Project: Provides an opportunity to showcase your skills and knowledge through a project addressing sustainability and ethical considerations.

Individual Modules


Level 4

  • Introduction to Creative Technologies: Provides a comprehensive introduction to the field, exploring its historical development, ethical implications, and diverse applications.
  • Introduction to Coding: Introduces basic programming concepts and languages, equipping students with essential tools for creating interactive systems.
  • Interaction Design: Focuses on the principles of user-centered design, exploring how humans interact with digital technologies and crafting intuitive and engaging experiences.

Level 5

  • Advanced Creative Technology Concepts: Builds on the foundation established in Level 4, delving into advanced programming concepts, data manipulation, and frameworks for designing complex interactive systems.
  • Physical Digital Interaction: Explores the intersection of the physical and digital worlds, covering various sensors, actuators, and technologies utilized in creating responsive and engaging experiences.
  • Shape to Fabrication: Investigates digital fabrication techniques, encompassing 3D printing, laser cutting, and computer-aided manufacturing, and their applications in creating real-world objects from digital designs.

Level 6

  • Creative Coding and Programming: Delves deeper into advanced coding languages and frameworks, exploring object-oriented programming, data structures, and algorithms, equipping students with the skills to create sophisticated and functional creative technology applications.
  • Dissertation: Requires students to conduct independent research on a chosen topic related to creative technologies, sustainability, or ethics, fostering critical thinking, research, and writing skills.
  • Final Major Project: Provides a platform for students to demonstrate their acquired skills and knowledge, allowing them to develop a comprehensive creative technology project that addresses sustainability, ethical concerns, and their individual interests.

Assessment


Assessment methods


Formative Assessment

  • Regular feedback on coursework during tutorials.
  • Provides opportunities to develop and improve your work.
  • Viewings and critiques to assess your progress and understanding of the assessment criteria.

Summative Assessment

  • Final mark for each unit based on a combination of coursework, projects, and examinations.
  • Used to measure your overall achievement and understanding of the course content.

Criteria

  • Evaluation of your work based on specific criteria outlined in the unit information and scheme of work.
  • Criteria may include originality, technical proficiency, critical thinking, creativity, and the application of theoretical concepts.

Teaching


Teaching methods


Studio-based learning

  • The studio environment fosters collaboration, experimentation, and the development of a strong studio culture.
  • Provides opportunities to learn from peers and instructors through group critiques and individual feedback.

Diverse teaching approaches

  • Combines lectures, seminars, tutorials, workshops, and independent study to cater to various learning styles and provide a comprehensive understanding of the subject matter.
  • Encourages active participation, critical thinking, and problem-solving skills.

Industry connections

  • Guest lectures and workshops led by industry professionals provide valuable insights and networking opportunities.
  • Exposure to real-world applications of creative technologies and the demands of the creative industries.

Faculty

  • Experienced and passionate teaching staff with expertise in creative technologies, sustainability, and ethics.
  • Committed to providing personalized support and guidance throughout your studies.

Careers


Career destinations

  • Opportunity to pursue rewarding careers in various creative industries, such as design, film, television, gaming, and more.
  • Positions include Creative Technologist, Interaction Designer, Digital Artist, Entrepreneur, and more.
  • Career paths are continuously evolving with the advancement of technology, offering a dynamic and exciting future for graduates.

Potential employers

  • A wide range of organizations in the creative industries, including design agencies, technology companies, film studios, gaming studios, and more.
  • Opportunity to work on projects with social impact and contribute to a more sustainable future.

Other


Additional information

  • The program is designed for individuals with diverse educational backgrounds, offering an inclusive and accessible learning environment.
  • A strong emphasis on sustainability and ethics sets this program apart, preparing students for the future of the creative industries.
  • Students have access to state-of-the-art facilities and technology, including the Innovation Studio, which houses cutting-edge equipment for VR, AR, and other digital fabrication technologies.
  • Excursions to London and other cultural hubs might be available to supplement academic work and offer additional learning experiences.
  • Opportunities to engage with industry professionals through guest lectures, workshops, and networking events.
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