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Students
Tuition Fee
GBP 16,600
Per year
Start Date
2025-09-01
Medium of studying
Duration
36 months
Program Facts
Program Details
Degree
Bachelors
Major
Game Development | Computer Programming | Software Development
Area of study
Information and Communication Technologies
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 16,600
Intakes
Program start dateApplication deadline
2024-09-01-
2025-09-01-
About Program

Program Overview


The Computer Games Programming BSc (Hons) at the University of Gloucestershire equips students with the skills and knowledge to become versatile games programmers. Through industry-relevant coursework, hands-on experience with cutting-edge technologies, and opportunities for collaboration and work placements, students gain the expertise to bring their game ideas to life and pursue careers in the games industry.

Program Outline


Computer Games Programming BSc (Hons)


Degree Overview

The Computer Games Programming BSc (Hons) is a 3-year program offered at the University of Gloucestershire. This program is designed to equip students with the skills and knowledge needed to become versatile games programmers.


Objectives:

  • Equip students with the skills and knowledge to bring their game ideas to life.
  • Enable students to collaborate with other programmers, artists, and designers.
  • Foster creativity and allow students to build the games they've always dreamed of.
  • Offer an opportunity for students to immerse themselves in the industry and gain invaluable experience.

Program Description:

  • The program focuses on industry-relevant skills and is accredited by TIGA.
  • Students will learn using Unity and Unreal, gaining hands-on experience with cutting-edge technologies.
  • Opportunities for collaboration with students from Games Art and Games Design programs exist.
  • Students will have access to the latest PlayStation development tools through the PlayStation First Academic Programme.
  • Students can choose to study on campus or at the Swindon Institute of Technology (ioT).

Outline


Program Content:

  • Game design and development
  • Programming
  • Artificial intelligence
  • Computer graphics
  • Game engines
  • Project management
  • Teamwork and communication

Structure:

  • The program consists of 3 years of full-time study.
  • Students can also choose to study the program with an integrated foundation year, extending the program to 4 years.
  • The program includes a 1-year optional work placement within the games industry.

Course Schedule:

  • The program follows a semester system, with two semesters per year.
  • Each semester typically includes 4-5 modules.
  • Modules are delivered through a combination of lectures, seminars, workshops, and practical sessions.

Modules:

  • Level 4:
  • Games Production (CT4005)
  • Game Engine Scripting (CT4026)
  • Programming and Mathematics (CT4101)
  • Programming Algorithms & Techniques (CT4102)
  • Level 5:
  • Game Engine Programming (CT5009)
  • Level Design (CT5016)
  • Experimental Games (CT5051)
  • Professional Awareness (CT5103)
  • Programming Games Architecture (CT5108)
  • Level 6:
  • Computing Technology Placement (CT5004)
  • Individual Research Project (CT6007)
  • Advanced Group Project (CT6008)
  • Advanced AI Algorithms (CT6024)
  • Graphics Programming with Shaders (CT6025)

Additional Modules:

  • Students can choose from a selection of additional modules, including:
  • Advanced Concepts in Gaming (CT6010)
  • Creative Visualization and Animation (CT6015)
  • Indie Game Development (CT6018)

Assessment


Assessment Methods:

  • A variety of assessment methods are used, including:
  • Assignments
  • Exams
  • Presentations
  • Portfolios
  • Group projects

Assessment Criteria:

  • Students are assessed on their:
  • Knowledge and understanding
  • Technical skills
  • Problem-solving abilities
  • Creativity
  • Teamwork and communication skills

Teaching


Teaching Methods:

  • The program uses a variety of teaching methods, including:
  • Lectures
  • Seminars
  • Workshops
  • Practical sessions
  • Project work
  • Guest speakers

Faculty:

  • The program is taught by a team of experienced and qualified staff, including:
  • Academic course leader: Daryl Jones
  • Senior Lecturer in Game Development: Zayd Dawood
  • Lecturer In Creative Technologies: Rachel Brooks
  • Lecturer In Games Technologies: Richard Cook
  • Senior Lecturer In Games Art: Gary Joynes Slater
  • Lecturer In Creative Tech & Games Art: Jaime Norval
  • Lecturer In Games Programming: James Bradbury
  • Lecturer In Games Art & Design: Ibrahim Nouri

Unique Approaches:

  • The program offers a number of unique features, including:
  • Access to the latest PlayStation development tools through the PlayStation First Academic Programme.
  • Opportunities for collaboration with students from Games Art and Games Design programs.
  • A 1-year optional work placement within the games industry.
  • Strong industry connections and field trips to industry events.

Careers


Potential Career Paths:

  • Games Programmer
  • Mobile Applications Developer
  • Software Engineer
  • Game Designer
  • Technical Artist
  • QA Tester
  • Games Journalist
  • Games Critic

Opportunities:

  • The program prepares students for a wide range of career opportunities in the games industry and beyond.
  • Students gain valuable skills and experience that are highly sought-after by employers.
  • The program has strong industry connections, which can help students secure jobs and internships.

Outcomes:

  • Graduates of the program are well-prepared for successful careers in the games industry.
  • Many graduates have gone on to work for leading games studios such as Rebellion, Microsoft Rare, Codemasters, and Slightly Mad Studios.

Other


Industry Connections:

  • The program has strong industry connections, with guest speakers from leading games studios and field trips to industry events.
  • This provides students with valuable insights into the industry and helps them to network with potential employers.

Comx Exhibition:

  • Students have the opportunity to showcase their final year project at COMX, an annual exhibition held on campus.
  • This is a great opportunity to network with industry professionals and potential employers.

Placement Year:

  • Students can opt to take a 1-year placement within the games industry.
  • This provides them with valuable work experience and helps them to develop their skills and knowledge.

International Students:

  • International students can benefit from a range of scholarships and bursaries.
  • The program also offers support for international students, including English language tuition and visa assistance.
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