Graduate Certificate in Simulation and Immersive Technologies
Program Overview
The Graduate Certificate in Simulation and Immersive Technologies equips students to become design leaders in the growing field of immersive practices. The program emphasizes human perception and experience, teaching students how to effectively utilize virtual, augmented, mixed, and extended reality platforms. Students can choose from a range of electives to personalize their study and prepare for careers in various industries, including advanced manufacturing, healthcare, entertainment, and education.
Program Outline
Degree Overview:
The Graduate Certificate in Simulation and Immersive Technologies aims to equip students to become future-ready design leaders capable of understanding and meeting the growing demand for immersive practices across various industries. The program offers a unique human-centric, design-led approach that emphasizes human perception and experience. Students will learn how, why, when, and where to effectively utilize simulation and immersive platforms, including virtual, augmented, mixed, and extended reality. The program's design accommodates the demands of professionals from diverse industry sectors, allowing for flexible delivery options in full-time or part-time modes.
Outline:
Prescribed Electives:
Students can choose from a range of fully-online or on-campus electives from various UNSW faculties to personalize their study.
Teaching:
The program is delivered through a combination of online and face-to-face classes, providing students with flexibility and access to campus facilities. Core courses are conducted online, while blended mode students have the opportunity for two intensive face-to-face meetups per term.
Careers:
The program prepares graduates for a wide range of high-value positions as design leaders, managers, trainers, artists, researchers, planners, analysts, innovators, and entrepreneurs. Career opportunities are available in various industry applications, including:
- Advanced manufacturing and industry 4.0
- Advertising
- Architecture, social and urban planning
- Art, design, and animation
- Business and finance
- Defense and national security
- Education
- Emergency and first response
- Engineering
- Immersive entertainment and gaming
- Medicine, healthcare, and sports training
- Museology
- Robotics
- Sustainability and environmental modeling