Program Overview
Brock University's GAME program equips students with comprehensive knowledge and skills in game design, art, production, and studies. Through a blend of theoretical and practical courses, students explore the creative, cultural, and technical aspects of game development. The program culminates in the creation of a fully realized game, preparing graduates for diverse careers in the game industry.
Program Outline
Degree Overview:
Brock University's GAME program prepares students to create games. The program provides opportunities to explore the game space from every angle, including the creative and cultural context of games, the history of games, game platforms and design, and production paradigms. Students will also examine core issues that surround games, such as play, agency, narrative, dynamics, and immersion.
Outline:
The GAME program is offered concurrently at Brock University and Niagara College. The program content includes:
- Year 1: Introduction to Game Design, Game Art, Game Production, and Game Studies.
- Year 2: Intensive Production Course, Game Design II, Game Art II, Game Production II, and Game Studies II.
- Year 3: Intensive Production Course, Game Design III, Game Art III, Game Production III, and Game Studies III.
- Year 4: Intensive Production Course, Game Design IV, Game Art IV, Game Production IV, and Game Studies IV. In addition to the core courses, students can choose from a variety of electives, including:
- Game Design Electives: Advanced Game Design, Game Narrative Design, Game Prototyping, and Game User Experience Design.
- Game Art Electives: Advanced Game Art, 3D Modeling for Games, Game Animation, and Game Environment Design.
- Game Production Electives: Advanced Game Production, Game Project Management, Game Quality Assurance, and Game Marketing.
- Game Studies Electives: Game History, Game Culture, Game Theory, and Game Ethics.
Assessment:
Students in the GAME program are assessed through a variety of methods, including:
- Assignments: Students will complete assignments throughout the program, including written papers, presentations, and game prototypes.
- Exams: Students will write exams at the end of each semester.
- Projects: Students will work on group projects throughout the program, including the development of a fully realized game.
Teaching:
The GAME program is taught by a team of experienced faculty members who are actively involved in the game industry. The program uses a variety of teaching methods, including:
- Lectures: Students will attend lectures on the core concepts of game design, game art, game production, and game studies.
- Tutorials: Students will participate in tutorials to discuss the course material and work on assignments.
- Workshops: Students will attend workshops to learn about specific game development tools and techniques.
- Field Trips: Students will visit game studios and attend industry events.
Careers:
Graduates of the GAME program can pursue a variety of careers in the game industry, including:
- Game Designer: Game designers create the overall concept and design for a game.
- Concept Artist: Concept artists create the visual concepts for a game.
- Asset Designer: Asset designers create the individual assets that are used in a game, such as characters, objects, and environments.
- 3D Modeler: 3D modelers create the 3D models that are used in a game.
- Game Writer: Game writers create the story and dialogue for a game.