Program start date | Application deadline |
2023-09-18 | - |
2023-05-02 | - |
2023-09-26 | 2023-07-17 |
2024-01-16 | - |
Program Overview
It equips students with programming skills, historical foundations, and critical thinking to create innovative works across diverse media. The program fosters a hands-on, experimental approach, preparing graduates for careers in the creative industries and beyond.
Program Outline
Degree Overview:
- What is computational art?
It explores the merging of these two fields to create a rapidly evolving field at the forefront of both technological and cultural advancements.
- Objectives: The program aims to:
- Develop your artistic practice through creative computation.
- Challenge you to develop a series of projects for public exhibition.
- Equip you with the knowledge and skills to apply programming expressively.
- Encourage you to produce works across diverse media, including 3D printing, laser cutting, robotics, wearables, and traditional art forms.
- Provide you with the historical foundations, frameworks, and critical skills to effectively express your ideas.
- Teach you how art provides rigorous ways of thinking.
- Help you develop a broader understanding of the contemporary art scene and your place within it.
- Technical requirements: No prior programming experience is required. The program welcomes individuals from diverse backgrounds, including performers, filmmakers, architects, musicians, painters, and computer scientists.
Outline:
- Year 1:
- Compulsory modules:
- Computational Arts-based Research and Theory (30 credits)
- Workshops in Creative Coding 1 (15 credits)
- Workshops in Creative Coding 2 (15 credits)
- Final Project in Computational Arts (60 credits)
- Optional modules (choose 60 credits worth):
- Programming for Artists and Designers (15 credits)
- Computational Form and Process (15 credits)
- Advanced Audio-visual Processing (15 credits)
- Physical Computing 1 (15 credits)
- Physical Computing 2 (15 credits)
- Data and Machine Learning for Artistic Practice (15 credits)
- Hacking your creative practice (15 credits)
- Extended Reality for Creative Practice (15 credits)
- Special Topics in Programming for Performance and Installation (15 credits)
- Approaches to Play 1 (15 credits)
- Approaches to Play 2 (15 credits)
- Visual Game Development (15 credits)
- Game Development (15 credits)
- Motion Capture Techniques and Digital Embodiment (15 credits)
- Pervasive Gaming and Immersive Theatre (15 credits)
- Year 2:
- Compulsory modules:
- Computational Arts Critical Studies (60 credits)
- Studio Practice - Computational Arts (90 credits)
- Optional modules (choose 30 credits from a list approved annually by the department):
- To be determined annually.
- Additional opportunities:
- Audit other classes offered by the department.
- Audit classes across Goldsmiths and other University of London institutions (subject to agreement).
- Access to all technical facilities in the department.
Assessment:
- Year 1: Assessed through a combination of coursework and a final project.
- Year 2: Assessed through a self-evaluation report, essay, viva voce, and exhibition of final work.
Teaching:
- Teaching methods: The program employs a variety of teaching methods, including lectures, workshops, seminars, and individual supervision.
- Faculty: The program is taught by a team of experienced and internationally renowned artists, designers, and technologists.
- Unique approaches: The program emphasizes a hands-on, experimental approach to learning. Students are encouraged to explore new technologies and develop their own creative ideas.
Careers:
- Career paths: Graduates of the program have gone on to successful careers in a variety of fields, including:
- Artist
- Designer
- Technologist
- Researcher
- Educator
- Entrepreneur
- Opportunities: The program provides students with the skills and knowledge they need to succeed in the creative industries and beyond.
- The program is offered full-time (2 years) or part-time (4 years).
- The program is taught in English.
- The program is open to international students.
Annual tuition fees These are the fees for students starting their programme in the 2024/2025 academic year. Home - full-time: £12520 Home - part-time: £6260 International - full-time: £18560 Additional costs There may also be specific additional costs associated with your programme.