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Students
Tuition Fee
Per year
Start Date
Medium of studying
On campus
Duration
12 months
Program Facts
Program Details
Degree
Masters
Major
Computer Graphics | Computer Science | Software Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Intakes
Program start dateApplication deadline
2023-09-18-
2023-05-02-
2023-09-262023-07-17
2024-01-16-
2024-09-01-
About Program

Program Overview


Goldsmiths' MA/MSc Virtual & Augmented Reality program immerses students in the exciting world of immersive experiences. Through a unique blend of technical and creative skills, graduates are equipped to design and develop innovative VR/AR experiences that push the boundaries of storytelling, entertainment, and beyond. The program offers two pathways, 3D Graphics and User Experience or Programming and Computer Science, and provides access to dedicated facilities, industry connections, and flexible learning options.

Program Outline


Degree Overview:

You'll learn the skills and knowledge needed to create innovative VR and AR experiences that push the boundaries of storytelling, entertainment, and beyond.


Key program objectives:

  • Equip you with the technical and creative skills to design and develop VR/AR experiences.
  • Foster your understanding of the psychology and impact of immersive technologies.
  • Prepare you for a diverse range of career opportunities in the rapidly growing VR/AR industry.

More than just a program:

Goldsmiths offers a truly immersive program, treating VR and AR as intertwined technologies. You'll gain expertise in both areas, along with various types of mixed reality that combine the two. Beyond VR/AR, you can delve into other computing fields like data visualization, interactive art, games technology, machine learning, and AI.


Additional program highlights:

  • Choose your path: opt for the 3D Graphics and User Experience pathway or the Programming and Computer Science pathway.
  • Industry connections: benefit from links with leading VR companies and regular talks by industry experts.
  • Get hands-on: participate in a work placement program to gain real-world VR experience.
  • Access dedicated facilities: utilize the V&AR lab equipped with high-end VR headsets, motion capture technology, and more.

Outline:


Curriculum:

The program spans one year for full-time study or two-to-three years for part-time study.


MA Pathway Structure:

The 3D Graphics and User Experience pathway focuses on the creative and artistic aspects of VR/AR development. It includes compulsory modules like Virtual Reality, Augmented Reality, Introduction to Modelling and Animation, and Games Programming 1. Students then choose either a 60-credit internship or self-directed research project and complete 45 credits of optional modules.


MSc Pathway Structure:

The Programming and Computer Science pathway delves deeper into the technical foundations of VR/AR development. Students tackle compulsory modules like Virtual Reality, Augmented Reality, Games Programming 1, and Mathematics for Games and V&AR. Similar to the MA pathway, students choose either a 60-credit internship or self-directed research project and complete 45 credits of optional modules.


Optional Modules:

Students can choose from a wide range of optional modules, offering further specialization and exploration of specific areas within VR/AR and related fields.


Assessment:

The program utilizes a combination of assessment methods to evaluate student learning and progress. These typically include:

  • Coursework assignments: demonstrating understanding of key concepts and applying them to practical projects.
  • Presentations: showcasing research findings or project outcomes.
  • Exams: testing theoretical knowledge and critical thinking skills.
  • Portfolio development: exhibiting your creative and technical abilities through a collection of VR/AR projects.

Teaching:


Renowned faculty:

The program is led by Professor Marco Gillies and Professor Sylvia Xueni Pan, along with a team of experienced researchers and practitioners in the field of VR/AR.


Teaching methods:

The program employs a variety of engaging teaching methods, including:

  • Lectures: providing theoretical foundation and introducing key concepts.
  • Seminars: fostering interactive discussions and critical thinking.
  • Workshops: offering hands-on experience with VR/AR development tools and technologies.
  • Guest lectures: industry experts sharing insights and real-world perspectives.

Careers:

Graduates of the MA/MSc Virtual & Augmented Reality program are well-equipped for diverse career paths within the rapidly growing VR/AR industry and beyond. Potential career options include:

  • Creator of VR/AR experiences: specializing in contract work with digital agencies or creating games and installations for independent projects or larger organizations.
  • Virtual and Augmented Reality artist: working independently or within creative agencies, developing VR/AR art experiences.
  • Games Developer: focusing on VR/AR game development for various platforms like PC, mobile, or console.
  • Designer of VR/AR tools for education: creating impactful learning experiences for various fields like medical training.
  • Designer of VR/AR apps for specific domains: developing impactful applications for healthcare, engineering, social media, and more.

Other:


Entry Requirements:

Applicants typically require an undergraduate degree of at least upper second class standard in a relevant/related subject.


Application Process:

Applications are submitted directly through the Goldsmiths online application system. With its strong faculty, diverse curriculum, and industry connections, the program equips graduates with the skills and knowledge needed to thrive in this rapidly evolving field.


Annual tuition fees These are the fees for students starting their programme in the 2024/2025 academic year. Home - full-time: £TBC Home - part-time: £TBC International - full-time: £TBC Additional costs There may also be specific additional costs associated with your programme.

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