BA (Hons) UX UI User-Experience and User-Interface Design
Program start date | Application deadline |
2023-09-19 | - |
2024-01-09 | - |
2024-09-01 | - |
Program Overview
Ravensbourne University London's BA (Hons) User-Experience and User-Interface Design program equips students with the skills to become future-facing UX/UI designers. Through a practice-led approach, students explore user research, experience design, interaction design, visual design, and information architecture. The program emphasizes user-centered design, design thinking, and the creative use of technology, preparing graduates for careers in various sectors shaping the future of digital products and experiences.
Program Outline
Objectives:
- Develop a multidisciplinary design and digital skill set.
- Understand user behavior and design products and services that optimize the user's experience.
- Build a portfolio based on user-centered research and design experimentation, showcasing creative, analytical, and technical expertise.
- Design products and services that optimize user experience.
- Learn from leading industry experts and tap into exceptional industry connections.
Description:
This practice-led UX/UI design course explores the fundamentals of user research, experience design, interaction design, visual design, and information architecture. Students will learn how to identify, investigate, inform, and interrogate these components professionally. The program also emphasizes design thinking, human-centered design, and the creative and innovative use of technology to drive organizational growth and inspire positive change.
Key Study Topics:
- User research
- Experience design
- Interaction design
- Visual design
- Design thinking
- Human-centered design and technology
Outline
Year 1:
- Introduction to core competencies in graphic and information design.
- Develop fundamental skills of a UX/UI designer in structuring visual information and building a digital skill set.
- Explore fundamentals of UX and UI design through a series of projects and workshops.
- Modules may include:
- Understanding Users
- Creative Coding
- Exploring Experience
- Making Machines
- Professional Life Practice: "Developing your Practice" & "Exploring your Practice".
Year 2:
- Explore advanced interactivity through play, experimentation, and coding.
- Apply design skills and knowledge to real-world and imagined scenarios.
- Modules may include:
- Insight Interaction
- Immersive Worlds
- Expanding Experience
- Professional Life Practice: "Applying your Practice" & "Work-based learning".
Year 3:
- Channel three years of study into practical projects that grow in scope and professionalism.
- Develop a range of self-directed projects and a major project to showcase professional skills.
- Modules may include:
- Creative Impact
- Major Project
Teaching
Teaching methods:
- Lectures
- Seminars
- Workshops
- Tutorials
- Project work
- Group work
Faculty:
The program boasts experienced and respected academics and practitioners with substantial industry experience and links.
Unique approaches:
- Industry-led projects and collaborations
- Strong emphasis on user-centered design and research
- Access to cutting-edge technology and facilities
- Dedicated careers support and guidance
Careers
Career pathway:
Graduates of the program are highly sought after in the industry across various sectors, shaping the future of products, services, and experiences. Potential roles include:
- UX designer
- UX researcher
- UI designer
- Interaction designer
- Service designer
- Visual designer
- Creative technologist
Career support:
The program offers dedicated careers support, including interview preparation, portfolio development, and industry networking opportunities.
Other
The program enjoys strong industry connections with various high-profile companies, including Apple, Barclays, the BBC, European Space Agency, Marks & Spencer, Museum of London, the Royal Shakespeare Company, Samsung, and many more.