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Students
Tuition Fee
Per year
Start Date
Medium of studying
On campus
Duration
48 months
Program Facts
Program Details
Degree
Foundation
Major
Game Development | Computer Programming | Software Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Intakes
Program start dateApplication deadline
2023-09-01-
2023-07-012023-04-28
2023-09-192023-05-25
2024-01-01-
2024-09-05-
About Program

Program Overview


This four-year BSc (Hons) in Games Programming with foundation year equips students with the programming, mathematics, and physics principles for game development. It emphasizes practical skills, industry-experienced faculty, and cutting-edge technologies. Students develop proficiency in programming languages, physical computing, virtual reality, and artificial intelligence, preparing them for careers in the gaming industry.

Program Outline


Games Programming (including foundation year) - BSc (Hons)


Degree Overview:

This four-year degree course with a built-in foundation year provides students with the programming, mathematics, and physics principles needed for game development. Students will graduate with a full undergraduate degree with the same title and award as those who studied the traditional three-year course.


Key Objectives:

  • Equip students with specialist skills in physical computing, virtual reality, and artificial intelligence.
  • Develop students' proficiency in relevant programming and scripting languages.
  • Provide students with the opportunity to showcase their work at public competitions and gaming events.
  • Nurture students' academic abilities and confidence throughout the four-year degree.

Outline:


Foundation Year:

  • Cyber Security Fundamentals
  • Introduction to Robotics and Internet of Things
  • Mathematics
  • Programming

Year 1:

  • Computer Gaming Hardware Architectures
  • Game Design and Development
  • Game Programming
  • Logic and Mathematical Techniques

Year 2:

  • Advanced C++ for Games
  • Augmented Toy Development
  • Game Engine Development
  • Graphics and Shader Programming

Year 3:

  • Artificial Intelligence
  • Artificial Intelligence for Games
  • Creative Technology Project
  • Networking for Games
  • Prototype Development
  • Research Related Learning
  • Work Related Learning for Games and Animation

Assessment:

  • Coursework assignments
  • Presentations
  • Group work

Teaching:

  • Industry-experienced faculty
  • Focus on practical skills development
  • Use of cutting-edge technologies
  • Access to specialized labs and equipment

Careers:

  • Animator
  • Games developer
  • Games designer
  • Software engineer
  • Visual effects artist
  • Applications developer
  • Multimedia programmer

Other:

  • Students have the opportunity to engage in public competitions and gaming events.
  • The program is approved by TIGA, a games industry partner.
  • The modules listed are for the academic year 2023/24 and may change over time.
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