Program start date | Application deadline |
2023-09-01 | 2023-07-09 |
2024-01-01 | - |
2024-09-01 | - |
Program Overview
This Immersive Technology MSc program equips students with theoretical and technical knowledge in VR, AR, and MR technologies. Through project-based learning, students develop skills in creating immersive experiences for various industries, including architecture, entertainment, healthcare, and training. The program emphasizes critical thinking, creativity, and professional development, preparing graduates for careers in immersive technology fields.
Program Outline
Immersive Technology MSc (Full details)
Degree Overview:
This program focuses on immersive technologies, a rapidly growing field involving cutting-edge tools to create immersive experiences. It equips students with strong theoretical and technical knowledge, preparing them for careers in technology, media, arts, and professional services utilizing VR, AR, and MR technologies. The program blends industry-standard hardware and software to develop immersive experiences, fostering a practical and iterative learning process through project-based learning.
Outline:
- Structure: Full-time (1 year), Part-time (2 years)
- Start Date: September (Full-time & Part-time), January (Full-time only)
- Modules:
- Augmented Reality (AR): Explores fundamental concepts, development tools, design considerations, and deployment platforms.
- Cyber-physical Systems and Digital Twinning: Develops practical skills in creating digital twins and simulating them in gamified virtual environments.
- Data-Driven Immersive Applications: Covers data-driven VR, AR, and MR applications in data visualization, product marketing, and skill training.
- Immersive Reality Project: Deep dive into research, development, and production of an immersive reality product.
- Immersive User Experience: Explores user interaction with immersive experiences through UX design, interface design, and emergent technology.
- Masters Project: Research and investigate a major topic in commercial, industrial, or research-based problem areas.
- Virtual Reality (VR): Multidisciplinary group project applying existing skills to VR/AR platforms, integrating and applying skills in a VR context.
Assessment:
- Presentations
- Peer Reviews
- Critiques
- Reports
- Essays
- Production of artefacts
Teaching:
- Focus on becoming confident, critical, creative, adaptable, articulate, and aspiring computing professionals.
- Critical thinking and articulation embedded in learning outcomes.
- Development of prototypes, plans, research, and documentation for projects.
- Legal, social, ethical, and professional issues integrated into core modules.
- Each semester represents 600 hours of study, with a substantial amount of self-managed study.
Careers:
- Prepares graduates for careers in industries including:
- Architecture and planning
- Construction
- Engineering and manufacturing
- Entertainment
- Healthcare
- Training
- Transport
- Focus on developing skills and knowledge relevant to these industries.
Other:
- Program run by Teesside University.
- Fees for UK students: £7,365/year (Full-time), £820/20 credits (Part-time)
- Fees for international students: £17,000/year (Full-time)
- Program available in full-time and part-time options.
- Program offered in the School of Computing, Engineering & Digital Technologies.
- Links provided for further information about the program, fees, admission requirements, and application process.
Note:
This information was extracted from the provided context.
Tuition Fees and Payment Information:
Full-time
2024/25 entry Fee for UK applicants £7,365 a year Fee for international applicants £17,000 a year
Part-time
2024/25 entry Fee for UK applicants £820 for each 20 credits