Program start date | Application deadline |
2023-09-01 | 2023-05-26 |
2024-09-01 | - |
Program Overview
The Computing for Games BSc(Hons) program at Falmouth University equips students with the skills and knowledge to pursue careers in games programming and software development. Through a fusion of creativity and science, students gain an in-depth understanding of game technologies and learn to collaborate effectively within multi-skilled teams. The program emphasizes hands-on projects, industry-standard software, and expert faculty to prepare students for a diverse range of career paths within the games industry and beyond.
Program Outline
Degree Overview:
This program, a fusion of creativity and science, equips students with the skills and experiences to launch a career in programming and software development within the rapidly growing games industry and beyond. Supported by experts in game programming, immersive technology, artificial intelligence, and data science, students gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines. They also learn to collaborate and communicate effectively while leading the development of real-time interactive systems within multi-skilled game development teams.
Objectives:
- Equip students with the skills and knowledge to pursue a career in games programming and software development.
- Provide a comprehensive understanding of the technologies that power games and how to push the boundaries of existing software and engines.
- Develop students' ability to collaborate and communicate effectively within a multi-skilled game development team.
- Enable students to lead the development of real-time interactive systems.
- Prepare students for a diverse range of career paths within the games industry and beyond.
Outline:
Year One:
- Introduction to Programming
- Multi-disciplinary Teamwork
- Development Foundations
- Data Fundamentals
- Individual Programming Project
- Digital Creativity
- Principles of Computing
Year Two:
- Advanced Game Programming
- Computational Mathematics
- Artificial Intelligence and Machine Learning
- World Building: Pre-production
- World Building: Production
Year Three:
- Research & Development: Proposal
- Graphics & Simulation
- Major Collaboration
- Future Skills
- Research & Development: Dissertation
Assessment:
- 100% coursework-based assessment
- Assessments include projects, papers, pitches, and portfolios
- Group working strategy used to assess group projects
Teaching:
- Taught in an environment mirroring the industry, with technical workshops and tuition boosted by collaborative, studio-based projects.
- Individual and group projects with students from other disciplines.
- Digitally enhanced learning & teaching approach.
- Emphasis on in-person learning with some online elements.
Faculty:
- Staff are computing professionals working in various fields, including games, graphics, visual effects, web development, immersive technology, robotics, user research, data science, cloud computing, and artificial intelligence.
Careers:
- Graduates have worked as:
- Graduate Game Programmer
- Associate Programmer
- Tools Software Engineer
- Gameplay Programmer
- Games Programmer
- Junior Programmer
- Data Management Lead
- Unity Developer
- Python Automation Engineer
- Many graduates have developed their own indie games.
Other:
- Course accredited by the British Computer Society (BCS).
- Students gain access to state-of-the-art development studios, modern i7 machines, labs for various technologies, and specialized computing hardware.
- Falmouth University ranked as the number one university for game design in England (Princeton Review, 2023).