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Students
Tuition Fee
USD 31,680
Per year
Start Date
Medium of studying
On campus
Duration
48 months
Program Facts
Program Details
Degree
Bachelors
Major
Computer Science | Game Development | Software Engineering
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
USD 31,680
Intakes
Program start dateApplication deadline
2023-09-01-
About Program

Program Overview


Course overview

You will learn about the design, development and implementation of software that drives computer games.

Explore different aspects of computing science – such as games design, bioinformatics, and security – in your first two years.

You'll spend a year on an accredited, paid industrial placement between Stages 2 and 3.

Study specialist modules in Stage 3 – such as gaming simulations and computer games development – to develop skills and knowledge for your chosen career.





About Game Engineering

Our degrees in Game Engineering focus on the design, development and implementation of software that drives computer games (rather than the artistic element of games development).

They enable you to design, develop and implement computer graphics software and applications on a variety of architectures including games consoles, graphic workstations and advanced 3D reality environments.

They also allow you to exploit such software and hardware in entertainment, engineering, design and scientific visualisation.

The North East of England is a hub for games development, making it an exciting place to kick-start your career in the industry.





BSc or MComp?

Some of our degrees are offered at two levels:

  • three-year Bachelor of Science (BSc)
  • four-year Master of Computing (MComp)
  • You can transfer between our degrees up to the end of Stage 2 (although transfer from a BSc to an MComp is dependent on your academic performance).

    Our MComp degrees involve an additional year of advanced study during which you follow master's-level modules from one of our MSc programmes. This provides you with a deeper level of knowledge that some employers will look for when recruiting.

    If you are unsure whether to apply for a BSc or an MComp, please contact us for more information.

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    Your course and study experience - disclaimers and terms and conditions

    Please rest assured we make all reasonable efforts to provide you with the programmes, services and facilities described. However, it may be necessary to make changes due to significant disruption, for example in response to Covid-19.

    View our Academic experience page, which gives information about your Newcastle University study experience for the academic year 2022-23.

    See our terms and conditions and student complaints information, which gives details of circumstances that may lead to changes to programmes, modules or University services.

    Program Outline

    Modules and learning


    Modules

    The information below is intended to provide an example of what you will study.

    Most degrees are divided into stages. Each stage lasts for one academic year, and you'll complete modules totalling 120 credits by the end of each stage.

    Our teaching is informed by research. Course content may change periodically to reflect developments in the discipline, the requirements of external bodies and partners, and student feedback.

    Optional module availability

    Student demand for optional modules may affect availability.

    Full details of the modules on offer will be published through the Programme Regulations and Specifications ahead of each academic year. This usually happens in May.

    To find out more please see our terms and conditions.

    Stage 1

    Stage 2

    Stage 3

    Stage 4

    You'll learn the fundamentals of computer science, with an emphasis on developing your skills in program design and implementation. You'll gain experience in Java programming and develop a broad view of hardware and software architectures.

    You'll develop an appreciation of what it is to be a professional working in the IT industry and develop your problem-solving skills.


    Modules

    Compulsory Modules Credits
    Fundamentals of Computing 20
    Computer Systems Design and Architectures 20
    Foundations of Data Science 20
    Programming Portfolio 1 30
    Programming Portfolio 2 30


    How you'll learn

  • Teaching Time
  • Independent Study
  • 39 61 Learning methods used over the year (estimated % of time)

    How you'll be assessed

  • Written Exams
  • Coursework
  • 33 67 Assessment methods used over the year (estimated % of time)

    You'll study modules in software engineering, algorithm design and the fundamental principles that govern the operation of the internet.

    We'll introduce you to requirements analysis and databases, and the formal specification of software systems.

    You'll also work in a team to engineer a substantial software product, developing practical teamworking skills.


    Modules

    Compulsory Modules Credits
    Security and Programming Paradigms 20
    Algorithm Design and Analysis 10
    Software Engineering Team Project 30
    Introducing Contemporary Topics in Computing 30
    Software Systems Design and Implementation 30


    How you'll learn

  • Teaching Time
  • Independent Study
  • 33 67 Learning methods used over the year (estimated % of time)

    How you'll be assessed

  • Written Exams
  • Coursework
  • 25 75 Assessment methods used over the year (estimated % of time)

    You'll spend a year on an approved work placement. You'll also complete a compulsory module.


    Modules

    Compulsory Modules Credits
    Intercalating Module for Computing Science Programmes 120


    How you'll learn

  • Teaching Time
  • Independent Study
  • 23 77 Learning methods used over the year (estimated % of time)

    How you'll be assessed

  • Written Exams
  • Coursework
  • 10 90 Assessment methods used over the year (estimated % of time)

    You'll study specialist topics such as computer games programming, graphical representation, and the latest artificial intelligence techniques involved in making the gaming experience as realistic as possible, for example, making sure cars corner as they would in real life.


    Modules

    Compulsory Modules Credits
    Major Project and Dissertation in Computer Science 60
    Graphics for Games 10
    Gaming Technologies and Simulations 20

    Optional Modules Credits
    Distributed Systems 10
    Introduction to Quantum Computing 10
    Abstract models of systems & Languages 20
    Understanding Concurrency 10
    Introduction to BioDesign and Natural Computing 20
    Biomedical Data Analytics and AI 20
    Cryptography 10
    System and Network Security 20
    Fault Tolerant and Cyber-Physical Systems 20
    Human Computer Interaction: Interaction Design 20
    Predictive Analytics, Computer Vision & AI 20
    Data Visualization and Visual Analytics 10
    Career Development for final year students 20

    Information about these graphs

    We base these figures and graphs on the most up-to-date information available to us. They combine data on the planned delivery and assessments of our courses in 2021-22 with data on the modules chosen by our students in 2020-21.

    Teaching time is made up of:

  • scheduled learning and teaching activities. These are timetabled activities with a member of staff present
  • structured guided learning. These are activities developed by staff to support engagement with module learning. Students or groups of students undertake these activities without direct staff participation or supervision

  • Teaching and assessment


    Teaching methods

    Teaching methods include:

  • lectures – including guest lectures by visiting IT professionals
  • tutorials – from our expert staff
  • supervised practical work – which accounts for a significant amount of your time
  • project work – to help you develop real-world business skills such as teamworking and project management
  • Project work includes a team project in Stage 2 to develop a substantial software product and a major individual project in Stage 3.


    Assessment methods

    You'll be assessed through a combination of:

  • Coursework

  • Dissertation or research project

  • Examinations – practical or online

  • Practical sessions

  • Presentations

  • Projects


  • Skills and experience


    Business skills

    In addition to your academic work, employers look for evidence of skills and experience. Our degrees have been created with industry need in mind. In Stage 2, you will gain a realistic preview into industry life, being taught in a team environment with real-life industry briefs. You will pick a project and develop a project to solve the problem. The projects are marked by industry representatives, lecturers and the project sponsor.


    Chat to a student


    The lecturers are passionate about their specialist areas, making the whole university experience thought-provoking and interesting.

    Alex, Computer Science student

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