Professional Masters in Games Development (MProf)
Program start date | Application deadline |
2023-09-01 | - |
2024-09-01 | - |
Program Overview
The Professional Masters in Games Development at Abertay University is a one-year program that equips students with professional-level skills in game design, development, and art. The program emphasizes collaboration, innovation, and industry-led teaching, preparing graduates for leadership roles in the multi-billion pound games industry. Graduates can pursue careers as programmers, game designers, artists, producers, project managers, or entrepreneurs.
Program Outline
Professional Masters in Games Development (MProf) at Abertay University
Degree Overview:
This postgraduate program, consistently ranked in the top 10 globally by the Princeton Review, equips students with professional-level skills encompassing diverse aspects of game development, exceeding the basic technical expertise. This unique program offers an unparalleled opportunity for subsequent employment in leading creative and technological industries, particularly within coding, digital art, game design, and audio, as demanded by the multi-billion pound games industry.
Objectives:
- Provide a comprehensive skillset in game development, encompassing technical, artistic, and design aspects.
- Nurture creative and innovative thinking for game design and development.
- Enhance collaboration and communication skills through interdisciplinary teamwork.
- Foster connections with industry professionals and forge a strong professional network.
- Equip graduates for leadership roles within the game development industry.
Program Description:
The MProf in Games Development is a one-year, full-time program offered by the Centre for Excellence in Computer Games Education at Abertay University. It utilizes a unique approach that places students in development teams working on industry-relevant projects with real-world deliverables. This fosters a collaborative environment and emphasizes practical application of acquired skills.
Outline:
The program consists of six core modules (50 credits each) and a 60-credit Development Project, which serves as the culmination of the program.
Core Modules:
- Game Design as Culture and Business (DES503): Provides a comprehensive understanding of the cultural and business aspects of game design, including critical analysis, game history, culture and politics, intellectual property, and controversies within the game industry.
- Professional Development in Context (DES504): Equips students with advanced skills in game concept execution, evaluating the most effective approaches to project development and execution within the evolving professional landscape.
- Professional Portfolio (ART501): Develops a professional portfolio showcasing students' skills and achievements, using best practices for representation and self-promotion.
- Innovation and Professional Practice (DES505): Guides students in developing an original and creative line of research within game development, including professional development, innovation proposal, development, and presentation.
- Professional Development for Commercial Practice (DES507): Helps students align their skillset with the demands and expectations of the industry, ensuring they are prepared for professional success.
- Research Methods (2) (GRS501): Introduces postgraduate students to research methodologies and statistical analysis through hands-on practical sessions, covering both qualitative and quantitative techniques.
Development Project (DES506):
This 60-credit project serves as the capstone experience, bridging the gap between undergraduate study and professional practice. Students work in teams to develop a game project, applying the skills and knowledge acquired throughout the program. They gain experience in formulating and defending effective solutions to challenges, prioritizing key requirements, and demonstrating effective teamwork.
Assessment:
The program utilizes a combination of formative and summative assessments. This includes regular meetings, discussions, and presentations. Summative assessments, such as written assignments and presentations, evaluate the students' overall understanding and application of knowledge.
Teaching:
The MProf in Games Development features a unique White Space environment, fostering collaboration and interaction between undergraduate and postgraduate students, lecturers, industry professionals, artists, and broadcasters. This creates a vibrant learning environment that simulates a real-world working environment, allowing students to gain valuable real-world knowledge and experience. This ensures that the program remains relevant to industry needs and prepares graduates for successful careers.
Careers:
The MProf in Games Development equips graduates for a wide range of career paths within the game development industry and beyond. Graduates can pursue careers as:
- Programmers
- Game Designers
- Artists
- Producers
- Project Managers
- Entrepreneurs (Indie Game Developers) The program's emphasis on collaboration, innovation, and professional development prepares graduates to thrive in the fast-paced and evolving games industry.
Other:
- The program is offered on a full-time basis, with a duration of one year.
- Students are expected to demonstrate a high level of motivation, commitment, and creativity.
- Strong communication and teamwork skills are essential for success in the program.
- The program offers opportunities for internships and industry placements, providing valuable real-world experience.
Entry Requirements:
UK Entry:
To qualify for the Professional Masters in Games Development program at Abertay University, UK applicants must possess a minimum upper second class (2:1) honours degree in a games-related field. These include Art, Code, Design, Game Production, or Audio. Applicants with a lower second class (2:2) honours degree in these subjects may also be considered if their Portfolio of Evidence showcases sufficient ability.
All applicants (regardless of degree classification) are required to submit a Portfolio of Evidence (PoE) for review with their application.
The PoE demonstrates the applicant's ability and potential within at least one key role in computer games development:
- Programming
- Game Design
- Art and Animation (ideally digital)
- Software
- Project or Team Management
- Digital Audio and Sound Design The content of the PoE should be digital and preferably link the program team to external sources like websites, galleries, or other readily accessible online platforms showcasing the applicant’s work. References that strengthen an application include:
- An academic or similar qualification in a games-related field
- Professional industry experience
- Professional accreditation
- Self-directed work in a games-related field
- Testimonials from professional developers However, the admission criteria likely apply regardless of citizenship.
Language Proficiency Requirements:
The program is taught in English; hence international applicants whose first language is not English must demonstrate adequate language proficiency. The university's English Language Requirements section specifies acceptable qualifications, including minimum scores required in tests such as IELTS or TOEFL.